Friday, March 23, 2012

Review: Hot Shots Golf - World Invitational


Hot Shots Golf: World Invitational
PS Vita
Publisher: Sony Computer Entertainment
Developer: Clap Hanz
Release Date: 14 February 2012

As as staple of Sony systems, the Hot Shots series has always been about accessibility. The entire series takes a casual approach to sports, and it makes for fun gaming. The golf series features courses that are just a bit fantastical, characters that are type-casts out of anime movies, and mechanics that everyone can easily pick up, but that take time to master. Hot Shots Golf: World Invitational offers that familiar and simplistic golf action on your Vita. Those that love the series know what they are in for, but folks on the outside may not “get it.”

The cartoony greens are calling again!
The premise is simple: take a weird and wacky array of golfers and work your way up the rankings. To begin the journey, you only have two characters. Using them in Challenge Mode allows you to hone your skills in small bursts, usually 9 hole tournaments, until you can challenge the ranking pro. Beat the pro, and you can unlock them for use later. The mechanics are a simple three button swing: one press to start, one to set power, and one to set accuracy. Perfect accuracy will allow you to hit the ball farther, or add super spin. Flub the shot, however, and you'll shank the ball totally sideways or hit it a paltry distance. It's a system that has been around since the first entry, and it feels familiar and comforting. Strangely, there are not any Vita features forced on the player. Shaking the Vita while doing a Power Shot may grant you a free one, and you can (awkwardly) use the Vita to look around with the camera. The touch screens can be used to fiddle with the environment (poking animals for reactions or rustling the leaves on trees) and pinching the character with both front and back screens allows you to pick up the character and place them elsewhere in the tee box. Otherwise, the game relies on the D-pad and buttons, nothing more. While it lacks the realism of Tiger Woods, it's perfect for the cartoon world of Hot Shots. This is a simple game for casual fans, not a simulation.

Each of the characters is a stereotype of some sort: the cutesy school girl, the stoic samurai, the fat rapper, the overly-muscled idiot. Each one has some special skills and weaknesses for the player to contend with. A power hitter may have issues with bunkers, or maybe someone with good control plays poorly in rain. Playing as everyone allows you to find your “style.” Playing with a character will build up “Loyalty.” Higher loyalty means more “Power Shots” (which add 10 yards to any shot) and eventually access to special shots. These shots are great fun: adding Super Back Spin means your ball stops dead and then rockets backward leaving a trail of flame; Super Top Spin will send your ball forward (and even up the pin!). While experimenting is necessary for finding the right character, it is frustrating to start from scratch with each one. Overall, once you have tried the archetypes out with the Novice ranked players, you'll gravitate toward the same ones at the higher levels.

All the cutesy characters are dripping with personality
At the Shop, you can buy art, outfit colors and music tracks along with new equipment and ball types. The addicting part of the game is working toward new stuff for your character. These can be silly things like outfits, or better equipment. Some characters have flaws in their skill sets and these can be corrected with the proper clubs and balls. For example, if your character has weak power, the Big Air clubs and balls can compensate for that. Likewise, the control centered Pin-Hole set and Top Spin set allow you to make up for weaknesses in those areas. Along with the fluff of music and outfits, you can also buy parts out of a vending machine for your online avatar. These are mostly silly things, and the addiction comes from getting all the parts/colors from a machine that delivers at random.

As you work your way up the Challenge board, new courses become available and the tournaments get more difficult. By the end, you should have plenty of skills to put against the top two pros. This is the bulk of the game. Players will spend a majority of their time earning Stars (for winning the various challenges) and working toward Crowns (for winning challenges after meeting special conditions). Tournaments are usually fun and some offer special conditions. Some make life easier, like “Mega Cup” which doubles the size of the hole, while others make life more difficult, like “Rough +1”, which adds a penalty stroke for landing in the rough. At the higher levels, the other entrants (who you never see except on the leader boards) do better. Winning is all about your skill level and not about how you fare against the AI. It never seems like the AI is unfair or overpowered in tournaments. That's reserved for the face-off matches.

The only real use of the Vita touch screens
Once you've collected enough Stars, you can challenge the pro for that level. Collect enough Crowns and you get to challenge a tougher version of the pro. These one-on-one matches are a “first to three” affairs. The lower level pros are fun to challenge and can make a careless player pay for mistakes. However, the upper levels (especially the final two pros) suffer from an issue that has plagued the series for a long while. That issue is absolute cheapness of the computer. Like Mario Kart's rubber band AI and the infamous Blue Shell, the top tier pros are nearly impossible to beat unless you play flawlessly. Capitalizing on mistakes is crucial. More often than not, if the AI hits a ball out of bounds, the next couple of shots will be unmistakably perfect. It's not uncommon for the AI to make a 40 foot putt over rolling terrain, or have their 200 + yard approach shot land within inches of the hole. The AI also seems to get the benefit of the doubt on shots. I watched the Gold Tier pro not adjust for the lie of the ball on a slope and also flub the shot. If that happened to me, I would have watched my ball sail a mere 10 yards or less directly sideways. For the Gold Pro, though, that meant that the ball shot perfectly straight and landed within 10 feet of the cup. This happened more than once, especially if I had the advantage. It's not game breaking, but it is really close to it. The challenge stops being about being the better golfer, and more about being lucky that the computer doesn't screw you over.

Though you can play solo rounds on courses you've unlocked, the only reason to do that is to build up Points to unlock items in the shop. Solo rounds allow you to get to know a course without having to worry about your final score, but they are also not as fulfilling. I've only done these rounds to avoid doing a frustrating challenge and to build Loyalty with a new character. You can manipulate the weather, the winds and other aspects of the game to make it more or less difficult, too. It's nice to have the option to just go out and golf, but it's not going to drastically extend your enjoyment of the game.

The courses are all varied and interesting
The best draw for the game is a new addition to the series: online play. Players can make rooms to have mini-tournaments or just play a round of golf with friends. The Vita's built-in microphone does well enough for chatting, but it isn't really any better or worse than a headset. By far the best online offering, and the reason that even after finishing nearly all of Challenge Mode (I've left a few undone and I haven't earned Crowns on more than 8 overall, but I have unlocked the characters) is the Daily Tournaments. Every day the game offers up three tournaments to play through. Two are 9 hole affairs and one is a full round of 18. Playing all three together takes about 30 minutes (depending on how fast you are), and the rewards are more Points to spend at the shop and the benefits of playing a round (Loyalty, practice). You are ranked against all the others playing, so you can compete against the rest of the Hot Shots world. I have found these to be a great way to start the day: a couple of short rounds and one long before breakfast. Every day you enter, you are given a World Ranking (I'm in the 840s right now) and a lot of Points. This is a great way to keep people playing after they have exhausted the single-player portion. These tournaments also vary the conditions for matches. Right now, they seem to focus on things like Mega Cup, but I have seen “Power Shot +1” (a penalty stroke for using a Power Shot) and “Bunker/Rough +1”. I'm hoping later tournaments will have challenging mods like “Teeny Cup” (the hole is only half the size) or “Impossible Pin” (the hole is located in the most inconvenient parts of the green).

The best part of golfing: sinking it
The time sink is back! Filled with the same cartoon visuals, vibrant courses, and addictive Challenge mode, Hot Shots Golf: World Invitational is everything you have come to expect from the franchise. Sadly, this lack of innovation holds the game back from greatness. It's fun, challenging (not always in good ways), and great for short “pick up and play” sessions. However, it does not do anything to push the formula established back in the PS2 days. That and the fact that the game doesn't use the Vita in any novel ways means that the game is fun, but ultimately nothing new. While the Daily Tournaments will keep the game in rotation, the single player portion doesn't have a lot of replayability. I love this series and playing off-and-on is great fun, but I would like to see some shake up in future installments.

Score: 7 out of 10
Bottom Line: It's a super fun game, but there isn't anything new here
Check it out if you like: Casual golf games, fashion, cutesy characters with over the top personalities

No comments:

Post a Comment