Sunday, May 27, 2012

Weekly News Roundup: 27 May 2012

Happy Memorial Day weekend (to my American readers)!  The kickoff to Summer is here!  Lot's of court room drama this week, and loads of gaming news coming up with E3 in a week or so.  Things are going to get interesting!  With that, on with the news!


If you haven't watched the fantastic fan-made Fallout: Nuka Break yet, do so! It has the right blend of humor, seriousness, and mad-cap fun of the games. To that end, it's pretty cool that some of the developers will be joining the production. If the Kickstarter for Nuka Break makes double the goal, lead programmer for the original Fallout Tim Cain and Fallout: New Vegas senior designer Chris Avellone will join the crew and assist in production. I hope that this happens! (via Game Informer)
The first episode

Soon to be your "one stop" electronics shop
GameStop continues to expand their repertoire. All stores take tablets and iOS devices, and some stores sell new and used tablets. Recently, Steam money was added, too. Now comes the news that GameStop will sell service plans for phone, but not the actual phones. This will bring GameStop ever closer to being like a Best Buy. (via Kotaku)








University of Newcastle

Further proving that games are more than “children's toys,” neuroscientists at Newcastle University (in England) are using “next gen” motion controllers to help stroke victims. The scientists are helping stroke victims regain muscle and motor control by playing a game entitled Circus Challenge. The juggling, pie-throwing, and other mini-games allow the player to improve motor function and regain muscle control with progressive difficulties. It's great to see games proving they are more than toys and can actually help people! (via Joystiq)

Konami faces ligation over this game

Konami is accused of never intending to repay a $15 million loan. The money was used to help finance Def Jam: Rapstar and City National Bank accuses Konami and developer Autumn Games of keeping all profits instead of repaying the loan. We'll see where this one goes. (via Joystiq)













Ron Gilbert wants you to explore a cave.  You will and you'll like it
Double Fine and Ron Gilbert had teased a new game coming next year. Now we know what that game is: The Cave. The 2D side-scroller will feature multiple characters, multiple endings, and the signature silliness that Gilbert and Double Fine are known for. In the game, players choose up to three characters to descend into the cave. Each one has a special power that will allow players to plumb further depths. Some paths will be locked off unless certain characters are present, but any character set can reach the end. Look for this potentially awesome game next year on PSN, XBLA, and PC. (via Joystiq)

These two talk about their battle with Activision

Since the epic court battle between Activision and Infinity Ward founders Jason West and Vince Zampella is heating up, a full recap is necessary. Eurogamer has one side of the issue up in a telling interview/primer. This battle will be ugly, and a lot of money is at stake. (via Eurogamer)






Only worth a dollar?  Ha!

The judge presiding over Silicon Knights VS Epic Games over the use of the Unreal (graphics) Engine has slapped down a key part of SK's arguments. The company alleges that they lost sales of Too Human because Epic would not provide trouble-shooting assistance and are seeking damages. The judge ruled that Too Human is worth $1. Ouch. (via Kotaku)

Curt Shilling, founder of 38 Studios

Rhode Island based 38 Studios and partner Big Huge games are no more. The company hasn't paid it's staff since 1 May, and now has laid everyone off. The company's first (and only game), Kingdoms of Amalur, had to sell over 3 million copies to break even. The first 90 days saw the game sell 1.22 million copies. The entirety of both studios are now seeking jobs. Thankfully, the gaming community has banded together to help the hundreds of now-laidoff employees find work. Heads are going to roll in the Rhode Island government over the loan to the company, too. This situation is far from solved.  But, maybe the MMO Copernicus will still happen.   (via Game Informer and Joystiq)


In game ad seen in Ghost Recon: Advanced Warfighter 2
Advertising is a way of life. Gamers have seen in-game ads for real world products before, but things have gotten worse. Games like Ghost Recon: Advanced Warfighter have ads generated by users search engines (on PC) are one thing. What Sony patented is quite another. Sony filed a patent for advertising that actually interrupts gameplay. The game would slow, the ad would run, and then the game would resume. A bloody commercial break while gaming. Yay! Thankfully, a filed patent does not mean it's something that is going to happen. At least, I hope not. Sony...don't do this. (via Joystiq)

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