Friday, January 13, 2012

Impressions on Asura's Wrath

The demo for the upcoming Capcom "beat-'em-up" Asura's Wrath came out this week.  Developer CyberConnect2 is responsible for the Naruto games, and the anime pedigree shows strongly.  This game is nuts in the same way Dragon Ball Z is nuts.  Lots of growling to power up, lot's of flying energy and people getting punched really hard in the face.  After putting the demo through it's paces, I can say that this looks like a fun ride.

What I Liked

The Quick Time Events during the battles are well done.  There are a few of the "mash the set button furiously" that aren't fun, but the rest are pretty cool.  My personal favorite is using the Left and Right sticks to set Asura's feet and then open his arms wide in a classic "Come at me, bro" pose.

Yep, come at me, bro!

The visuals are awesome and well done.  There is a real "cartoon" vibe to everything and it fits so well.  I also loved the scale of things.  Whether it's a giant space-Buddha jabbing his finger across most of a continent to crush Asura, or being stabbed by a sword that pops out the other side of the planet, nothing in this game seems small.  There is something awesome about seeing the Earth from the moon, seeing the beauty of it all, and then being violently rammed from the moon into Earth on the tip of a sword.

To go along with that last point, I loved how everything is over-the-top insane.  The demo has you punch a fat guy the size of building into orbit, you punch the crap out of a gigantic space-Buddha and you fight on the moon against your mentor (I think, the story wasn't really the focus of the demo).  All of this is nuts, and it's only a glimpse of what's in store.  That makes me excited to see how out of control this game gets!

This space-Buddha is gonna get beat down.  Hard.

What I Was Mixed On

The fighting was so-so.  I loved the up-close-and-personal beatings.  The one-on-one fights where you must dodge and counter were well done.  It really felt like a solid beat-'em-up.  Where I struggled was with the ranged combat.  The targeting system cannot be inverted (so, I spent a good few minutes trying to adjust), which is a bummer.  The issues arose when you use the same stick to move about as you do select targets.  So, while dodging giant fireballs, you are trying to manipulate your reticle with the same stick.  This just felt needlessly awkward to me.

The amount of the QTEs got a tad overwhelming, too.  It's great to have them in games, and I love them most of the time.  But, since the entire game is based around them, that might wear thin after awhile of playing.  This is by no means a deal-breaker, but it is something to consider.  If you hate QTEs, stay away.

What I Didn't Like

Honestly, not much.  Some of the button-mashing QTEs seemed unforgiving (but I am not very good at those anyhow, so it probably was me).  And the targeting issue mentioned above was annoying.  Otherwise, consider me a convert.  I don't know if everything will hold up for an entire game, but what was there was so absurd and so much fun that I don't know if I'd care.  This is a classic case where the fun will probably outweigh the design flaws.  

Super awesome face-punching action!

My advice?  Get the demo and see if it floats your boat.  Fans of Bayonetta and Vanquish will certainly feel at home with this game.  Asura's Wrath is definitely one to watch for when it comes out 21 February in the US, and 24 February in Europe.

Thursday, January 12, 2012

Silent Hill is Kindergarten Cop?!

According to these reference photos, sure.  I mean, why not?  I just have to wonder who had the time/inclination to actually look for these shots.  What possibly possessed them to say, "You know, that classic movie 'Kindergarten Cop' reminds of something....*GASP!* It reminds me Silent Hill!"  (via Destructoid)

Could this be the bathroom from Kindergarten Cop?!

Wednesday, January 11, 2012

Nifty PR Coming for New Tomb Raider

Game Informer is reporting that Crystal Dynamics is making real Tomb Raiders out of us.  The development house has started to work with Geocaching.com to promote the new Tomb Raider due out in Q3 this year.  Sounds pretty cool to me! (via Game Informer)

Tuesday, January 10, 2012

Interview with Casey Hudson of Bioware

Thanks to Phil Kollar over at Game Informer, we have this awesome interview with Casey Hudson, the lead for Mass Effect 3.  I cannot tell you how excited I am to play this game!  This is one game series that I own on both 360 and PS3.  As silly as that is, it's so that I have access to EVERY story option (since Mass Effect is a PC/360 only).  Look for ME3 to drop 6 March 2012! (via Game Informer)


Monday, January 9, 2012

Rush of Solid DLGs Coming Soon!

It's strange.  This time of year, I'm usually excited for all the big, retail, AAA titles that slipped past the Holiday Rush for one reason or another.  That's not the case this year.  Not at all.

The biggest game I'm waiting for this Spring is Mass Effect 3.  That's about it.  Don't get me wrong, I'm still excited about Syndicate, but I just don't think that it will be the AAA title realm.  So, until Q3 when the reboot of Tomb Raider is due, and, presumably, The Last Guardian I don't have much to get excited about on the retail front.

Friday, January 6, 2012

Final Fantasy XIII-2 Demo Inbound

I'm looking forward to this demo.  Coming 10 January to US PS3 owners and 11 January to Xbox360 players, SquarEnix has announced a fully-playable demo.  The SquarEnix Blog had a small post about it here.

I was rather excited about this game.  The directors went to pains in multiple interviews to say that fan issues from FFXIII had been heard and everything was fixed.  There has been the addition of towns, shops, more side-quests and less linear-hallways to run down.  That sounds good.

Where, for me, it started to go south was when gameplay was really shown.  It looks to be a shorter game, with an emphasis on New Game + stuff.  While that may be fine, the core mechanic of capturing monsters caught me off guard.  I'm not sure if I want a Poke-Fantasy game, but that may surprise me.  The other downer has been the music.  Normally, I love the music in any Final Fantasy game, but some of these tracks...well....

The chocobo theme (a boss encounter)

At any rate, check out the trailer below.  I'm going to get the demo next week and see if this game floats my boat.


Tuesday, January 3, 2012

New Year, Old Game

Welcome to 2012!  We're only 3 years away from this!  And, strangely, one of the games I'm most excited about is a redesigned game from the 1990s.

Syndicate is a fast-paced, violent-as-hell remake of an old PC isometric strategy game.  I know some fans of the original are crying "FOUL!" because the game isn't at all the same, but it has the same name.  This, they argue, leads to confusion for both fans and new-comers.  Old fans will not enjoy the FPS action while those brought in may find the original Syndicate dull/boring/lame.

And to this I say, "So?"  I'm super excited about this game.  21 February cannot get here soon enough!  I'll be posting a few of the trailers over the next few weeks to keep the hype strong.  First off, enjoy the announcement trailer!