Uncharted 2: Among Thieves
PS3
Publisher:
Sony Computer Entertainment
Developer:
Naughty Dog
Release
Date: 13 October 2009
After
a solid, if flawed, opening act, Naughty Dog brings a sequel that not only surpasses
its predecessor, but damn near redefines the genre. Expectations
were high, given the studio's pedigree, but I don't think anyone outside of the Naughty Dog office saw
this coming. Among Thieves
is not only worthy of the multiple Game of the Year awards it won,
but it's a game that every PS3 owner should have in their collection.
Simply put, Among Thieves
is a classic.
That's a long way
down...
After
his previous adventure involving El Dorado and his purported ancestor Sir Francis Drake, Nathan Drake starts off
in a bad way. How bad? Well, bloodied, banged up and in a derailed
train car hanging over a nearly bottomless cliff. Escape does little
to mitigate the danger of being under clothed in the Tibetan
mountains. Uncharted 2: Among Thieves
begins with a bang and it doesn't let off the gas much thereafter.
Flashbacks then tell the tale of how Nate got into that messy
situation. This time it's not gold, but the lost city of Shangri-la
and Marco Polo's lost expedition. Joining Nate is sultry new-comer
Chloe Frazer (voiced by who else but Claudia Black) and the delightful antagonist Harry Flynn (Steve Valentine). (Side note: Black and Valentine also starred together in Dragon Age: Origins, which had the same witty banter between the two) Nate and Harry go way
back and have a “friendly” rivalry, while Chloe was a bit more,
er, intimate with Nate. Nate is racing against Harry to find Marco
Polo's lost fleet and the treasure held within. Flynn's employer is
a villain we can all hate: big, bad, Eastern European warlord and
all-around jerk Zoran Lazarevic (Graham McTavish). Lararevic is so evil, it's almost cartoon-y, but he's the black
heart of the story. He's not parody, but he's not shades of gray
either. The action-packed story takes players all over the globe, with
Nate and the good guys seeming to be just a half-step behind
Lazarevic's private army and Flynn. Honestly, this is one of the
most fun-filled and exciting games, with amazing set pieces and taunt
pacing. It is one of the major reasons the game is an instant
classic.
The story is just one facet
of the whole top notch package. Amy Hennig again proves she is a master at her craft. The pulp adventures of
Nathan Drake call to mind Indiana
Jones
and Hennig makes everything click. If the first Uncharted
was
Indiana
Jones and the Temple of Doom
(flawed, but still a great time), then this one is clearly Indiana
Jones and the Raiders of the Lost Ark.
Among
Thieves
has everything a great story needs: amazing characters (Nathan Drake
is one of the best action heroes of this generation), snappy writing
(the banter between all parties rivals the best of Hollywood) and
pacing that knows just when to hook you again. This is an example of
games and movies colliding. You get all the Hollywood caliber
action, but you are in control the entire time! There are amazing
set pieces that defy expectations; the train sequence alone would
mark other adventure games' climaxes. In Among
Thieves
it's only half-way, with even more amazing moments to come.
Amy
Hennig interview from Qore
Graphically,
there is hardly anyone who comes close. The backgrounds are
hyper-detailed and include little touches like debris that can be
kicked about. The environments are well designed and, just like in
Drake's
Fortune,
the platforming pathways are “natural” looking. Every path to
take has little touches from signs to shell-shattered walls that look
like background, yet you interact with it. The destroyed city and
the monastery deserve special mention for being amazingly well done.
There are little things, too, like snow in Nate's hair or it sticking
to his pants. If your TV can do 1080p, prepare to have your mind
blown. This game, including the special care given to the
characters, looks better than anything available (even now, two years
later). This is a “show piece” title for what HD can do.
Sound
design is another part that improved significantly over the first
game. While the music of Uncharted
was sweepingly epic and the guns had punch, it was ultimately
forgettable. Not so in Among
Thieves.
The music adds tension and exhilaration in all the right spots. The
music swells as action sequences start, and quietly creeps along your
spine in tension-mounting scenes. In Drake's
Fortune,
distant gunfire alerted you to foes coming your way. Now, the
battles surround you with sounds. Knowing where shots came from is
massively helpful, especially in multiplayer. The ringing and washed
out sounds after a grenade hits too close are much better done this
time around. The sound design is another top-shelf effort in a game
filled with them.
The Main Theme to Among Thieves
Uncharted
had amazing detail to the animations. Subtle things like a hand
placed on a wall to slow down, or a stumble after a shot nearly hits
home. Instead of just doing more of the same, Naughty Dog went above
and beyond. The new animations for all the characters really sell
the realism. Soldiers stumble after a grenade goes off too close,
Nate's unsteady limp during the opening, the subtle looks and slight
head motions during cut-scenes; all of these combine to make Among
Thieves
more movie than game. It's fantastic to see so much conveyed in a
look, or a slight shrug. Truly, the humanity of the characters comes
out in these scenes. The animations are what make the game so
realistic and a cut above most other games period, not just in the
“adventure” genre.
Real
opponents are more fun than AI sometimes
All
of this would make Among
Thieves
a solid recommendation. Naughty Dog then went and added a fun, if
only passable, multiplayer mode. Taking all the joy of traversing
the world and adding in death matches makes for a fun experience.
It's not even close to multiplayer-centred games like Call
of Duty,
but it's enjoyable. It has all the standard modes one would expect:
Team Deathmatch, Capture the Treasure, Free for All, and King of the
Hill game types are available. A “horde mode” add-on is
available from the store, too. One really nice feature in
multiplayer is a separate co-op campaign. It's not as deep
story-wise, but it's better than a throwaway mode. These maps take
place in modified sections of the main game and centre on you and up
to two friends working toward a treasure. You then have to make it
to an extraction point with a heavy treasure. It's all about
team-work and watching each others backs. The enemies are the same
as in the game, with one or two additions. Overall, it's a neat
addition to the franchise, but it's not going to compete with other
multiplayer focused games.
Among
Thieves
shows the true potential of the Uncharted
franchise. All the pieces that were there in Drake's
Fortune
really come together to make one of the best games ever. That's not
hyperbole, either. The story and pacing are superb. When the action
is getting too heavy, they throw in a room sized puzzle to solve.
They throw new situations at you at just the right times. After all
the climbing and shooting, they might have a quiet moment in a
village or perhaps a pulse-pounding sequence where you cannot fight,
but must hustle nonetheless. Graphically, this is the
game
to show off your HD TV and the power of the PS3. It's also one of
the most solidly created games. Any complaints are truly picking at
nits. Sure, all the enemies can zero in on you the second you're
spotted, but that makes the action sequences that much more intense.
And yeah, your AI buddies are about as helpful as a band-aid for a
bullet wound (they will occasionally get a kill, but that's rare).
But these things don't matter. They don't detract in any meaningful
way from the game. The wizards at Naughty Dog have done some serious
alchemy to make a sequel that does not just build on the solid
foundation of the original, but instead blows it away. The jump in
quality on all levels of the game is astounding. Truly, this game is
a must own for anyone.
Score:
10 out of 10
Bottom
Line: This is one of the best games ever created. Seriously. Buy
it.
Check
it out if you like: Indiana
Jones,
adventure games, tight action, great stories, games at all
Game
of the Year - 2009
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