Bastion
XBLA (reviewed), PC, Chrome Browser
Publisher: Warner
Bros Interactive Entertainment
Developer:
Supergiant Games
Release Date: 20
July 2011
What
would you do if you woke up and found that your entire world was in
ruin? Floating above a destroyed world, all you know is that the
world is gone, and moving forward is the only way to set things
right. Thus begins Bastion,
Supergiant Games' first entry and a show piece of Microsoft's “Summer of Arcade” promotion.
The crowded XBLA scene has plenty of fun games, so what does Bastion
do to stand out? Only everything.
Welcome to the end of
the world
Bastion
takes the end of the world, and spins a tale that is familiar and
alien. The Kid, as the hero is known, wakes to find things have gone
horribly wrong. Armed with only his trusty hammer, he begins to walk
toward the Bastion, the safe house his country had built. As you
travel, the world builds itself around you. Paths form and branch,
enemies appear and “memories,” shards of the old world, come
back. Once in the Bastion, The Kid and a mysterious old man, Rucks,
meet and begin the arduous process of restoring what was lost.
Venturing further from the Bastion into the Wilds, The Kid finds
various weapons and begins to piece together the story of the
Calamity and how one Kid and one old man can fix it all.
Blunderbuss!
Or Scrap Musket! Either way, it packs a punch!
On the
surface, Bastion is a
solid Action RPG. As you explore, you find memory shards (your
currency) and various weapons. The game is wonderfully balanced so
that any combination of weapons is a viable set. The Kid can only
have two at any time, so you do have to make a choice, but all are
worth experiencing. I fell in love with the slow but powerful
Carbine Rifle and Machete load-out. However, I did enjoy the Mortar
Launcher, the Dual Pistols, the Hammer and the Long Bow. As you
explore, you will naturally begin to find a load-out that feels right
for you. Maybe melee is better for some, while ranged is all that
matters for others. Bastion
allows you to make that choice, and survive no matter what you chose.
To familiarize yourself with the weapons, each one has a challenge
associated with it. These make use of the weapon and it's associated
skills and allow you to get to know each weapon and it's
uses/limitations. All the weapons have upgrades as well, but at each
level you may choose one of two upgrades. These tend to make the
weapon into two basic archetypes. The hammer, for example, usually
has a choice between making the hammer strikes more powerful, or
adding more stun. Thus, you can either deal more damage, or use the
hammer for crowd control. The other weapons offer similar choices,
so the twelve weapons really are 24 different ones. This awesome
customization couples well with the simple, but stellar, combat.
Solid combat needs worthy enemies, and Bastion doesn't
disappoint. Though few in number, the enemy types are varied and
unique. Each one is deadly in their own right. Some will try to
overwhelm you while others will strike when your attention is
elsewhere. It's in these instances that defense becomes important.
Once you get a shield, you can block and deflect attacks, or stun
enemies with a perfect block (or parry). Combat falls into a steady
rhythm that is immensely satisfying. If you feel that combat is too
easy, you can activate shrines that add a risk/reward to encounters.
For every gain in experience or shards, you'll have to contend with
enemies that can negate damage, turn invincible after hits or just
straight up hit harder. One or two shrines are manageable, but more
than that and combat takes on a frantic pace. This makes an easy
game much more difficult, and adds to the fun.
The hammer challenge is
satisfying
Fun
combat can't save a game with sub-par visuals, but Bastion
doesn't disappoint. The world is richly coloured and filled with
vegetation. The water colour inspired visuals are a treat to see.
It really catches your eye. The fluid animation adds to the visual
delight. The Kid's movements are precise and while it isn't animated
like Uncharted, it's
still well done. Everything flows smoothly and the frame rate never
hiccuped, even during wild combat with more enemies on screen than I
could count. This is easily one of the best looking Arcade games in
recent memory. To go along with the stunning visuals, the music is
just as well done. The catchy tunes that infuse the game with loads
of atmosphere. One of Bastion's
strengths is that it makes serious effort to not only be fun to play,
but also to be pleasing to watch and listen.
The gorgeous world of
Bastion
Hands
down, the reason to own this game isn't any of the above points. On
those alone, the game is a solid 8. However, Supergiant took it to
the next level with the amazing narrator. The mysterious old man
(played by Logan Cunningham)
in the Bastion narrates the adventure. Most games have narration,
so what makes this better? Well, it's the fact that his dialog is
emergent. It really is like listening to a master storyteller around
a fire. Rucks talks about whatever The Kid is doing. His gruff
tones comment on the state of the world, The Kid's actions and it
never feels canned or recycled. This means that player is listening
to his own story being told. Change weapons, and hear comments on
the new load-out. Fall off the edge, get chastised. Go on a tear
and destroy many enemies without taking damage, and hear him admire
your prowess. This means that no two play-throughs will be the same.
It's something that must be hear to be believed. Just like campfire
tales, the story teller is as interesting as the story itself.
This is the dialog for
the opening area. It spoils a bit, but listen for a bit and enjoy!
Bastion
deserves to be on anyone's virtual game shelf. The game has fast and
fluid combat, gorgeous visuals, great music and a narrator that makes
this game an experience unlike any other. Supergiant has crafted a
game that not only makes it's own mark on the crowded Action RPG
landscape, but offers ideas that other studios would do well to
emulate. Bastion is
easily one of the best downloadable games (DLGs) of the year, if not
this console generation. I heartily recommend sitting down and
enjoying The Kid's imaginative story.
Score:
9.5 out of 10
Bottom
Line:
An adventure that is well worth taking
Check
it out if you like:
Action RPGs and stories told around the campfire
Downloadable
Game of the Year Contender – 2011
I should point this out, too. This news came to my attention right after posting this review: http://www.joystiq.com/2011/12/09/bastion-gets-the-strangers-dream-dlc-next-week-0-on-pc-1-on/
ReplyDelete$1 DLC (on XBLA), free for PC/Chrome players! Yay!