ilomilo
XBLA
Publisher:
Microsoft Game Studios
Developer: Southend
Studios
Release Date: 5
January 2011
Best friends do
everything together. Play-dates in the park, fishing, trips to the
fair. All these things make memories that should last forever. But
what happens when memories are fading and best friends begin to
forget. Taking these surprising themes and mixing it with cutesy art
and mind-bending puzzles, ilomilo is fun little DLG
(downloadable game) for XBLA.
The strange world of
ilomilo
The
story of ilomilo is a touching one. Two best friends, Ilo and
Milo, meet every day in the park to play. They spend their days
together enjoying each others company and having fun. Every night,
they return home with promises to meet the next day. However, they
are forgetful and need the player's help to guide the two friends
back to each other. Later adventures involve the duo visiting lakes
and the sky and even a train station. Along the way, they can
collect memory fragments, music and concept art, found by rescuing
the adorable creatures called safkas.
Best friends meet for tea in the park
To
reunite the friends, players control them both inside the levels.
The stated goal is to get them face-to-face. While this is simple
when it all operates on a single plane, later levels have the duo
traversing the all sides of the cubist pathways. So, even if they
are facing each other, if they are on different planes, it's not
complete. A single button swaps you between the friends, so you can
work together to solve the many traversal puzzles presented. As the
levels progress, the paths go from simple layouts to vast grids that
twist, turn and warp. This mind-bending puzzler does a wonderful job
of disorienting the player easily. While that sounds bad, it
actually helps distort the answer and make the puzzles seem harder.
The sense of accomplishment when you find the solution is elating!
That said, some levels get needlessly frustrating. A wrong move that
leads you to repeat actions infinitely happens more and more toward
the end. When you finally realize you are in Groundhog Day
loop, it's easier to restart than try and work out of it.
When perspective becomes your enemy
To
travel, the two move one square at a time. They can also carry one
item as a backpack. These items range from single cube blocks (to
fill in holes) to three-cube long bridges to catapults to portals
that drop you to the underside of the cube. Using these creatively
to solve the traversal puzzles means thinking outside the box (so to
speak). For example, a bridge block for one could form a wall for
another. Or, elevators move up and down based on how they are
placed. So, for one “up and down” may mean “left to right”
for the other. You can see how this leads to some amazingly complex
and Escher-like puzzles. Sometimes you get to ride on a mustached
sheep-man, too! These puzzles are fun, but it can be annoying if you
miss your chance to board the beast or free him and you have to wait
as he repeats his loop. It's not terrible, but sometimes you just
miss the chance and have to sit for 45 seconds or more to proceed.
It doesn't break the game, but it breaks the spell of being on a roll
and disrupts the game's flow. The overall game design is one of the
best I've seen. It's amazing how these worlds twist and turn and all
come together in a glorious mind-bender that feels awesome to
complete!
I love this dance!
Each
level has collectable memory bits, music/art and three safkas to
rescue. Collect enough memory bits and you unlock part of a picture
(related to the world you are in) and a bit of story. These story
bits are a bit darker than the light-hearted friendly romp. They
tell a story that is parallel and yet totally different to Ilo and
Milo. I found these unsettling at first, but their connection to the
story makes for a great payoff. ilomilo continues the trend
of independent games having deep/dark stories (see also: Braid).
I loved trying to find all the hidden collectables along with
exiting the level. Some are far out of the way and require more
thought to avoid completing the level before collecting them.
The music is charming, too!
By far,
the best part of this game is the presentation. The music is
adorable and never grating, which is good because you'll find you
self listening to it a lot as you ponder each level. The art
direction is great, too! The cubes all look like cloth, the
characters seem to be sewn dolls and the backdrops look like
cardboard. This creates an illusion of being inside a children's
book or inside a child's imagination. Special mention needs to go to
your guide/tutor/friend Sebastian. He looks like Napoleon, talks
about his rippling muscles and manly man-ness and rides a disgruntled
looking lady bug. He also offers you extra hard puzzles with their
own story if you rescue enough safkas.
Riding a mustached sheep-man
All of
this is well worth getting into, but the game throws in a bonus game,
too. Ilo Milo Shuffle is a fun little game where you move
your heroes around a field (at the same time) to collect safkas while
parts of the world shift and fall. As you get further along, the
shifting speeds up and the duo have to be more careful. It's a fun
diversion and provided a break from solving puzzles.
The ilomilo Shuffle bonus game
Sebastian and his ladybug mount (not a great pic)
If you
are a fan of puzzle games, I cannot recommend this game more. It is
superb on all fronts. Games like Portal taught us how to
think outside the box, and ilomilo does the same. Using
perspective to shift how you see the puzzle creates some truly
maddening puzzles, but solving them is equally rewarding (as is
watching the duo dance in happiness). For an XBLA game, it provides
hours of entertainment at a great price. And, like all XBLA games,
this one has a demo. There is no excuse not to a least try this game
if you are into puzzlers. ilomilo is definitely one of my
favorite DLGs of the year, and deserves to be on your Xbox if you
love puzzlers. It's pitch-perfect on visuals, mechanics and
presentation. Some annoyances do pop up, but these are forgotten as
soon as you puzzle out how to proceed and the brilliant game design
shines through.
Score:
8.5 out of 10
Bottom Line:
An adorable and brain-breaking puzzler that is fun for everyone
Check it out if
you like: Puzzle games,
adorable things, Lost
Vikings, echochrome,
Portal
Downloadable
Game of the Year Contender – 2011
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