Steve Kordek (via www.pinballnews.com)
The man who gave us the two-flippered pinball machine has passed away
at age 100. Steve Kordek worked for many pinball companies over the
years and is considered a revolutionary genius in that world. Rest
in peace, sir. (via Joystiq)
Coming 13 March to the PSN (via www.thatgamecompany.com)
The
talented folks behind Zen gaming experiences flow
and Flower
are looking ahead. Studio co-founder Jenova Chen said recently that
the three game contract with Sony ends with Journey,
due out mid-March on the PSN. After that, thatgamecompany is looking
to bring their unique brand of gaming to a wider audience. If you
have a PS3, check out Flower
at the very least. Journey,
I'm sure, will be it's own amazing experience. (via Game Informer)
This would have been so cool! (via www.egmnow.com)
This
is awesome! It's a shame that Day 1 Studios (the folks behind
F.E.A.R.)
couldn't get any takers on this game. The game would have been in
the same universe as the Batman/Jack the Ripper crossover. The
steampunk Batman world would be so cool! I love the cape/cloak he
has! So awesome! (via SiliconEra)
Dark Energy Games (via www.darkenergydigital.net)
The
studio behind Hydrophobia
is beginning to lay off employees in preparation for closure. Some in the company haven't been paid in quite a while, reports claim. The studio's sole game was initially a mess on XBLA
that
was corrected with multiple patches and a “Director's Cut”
version released for PSN and PC called
Hydrophobia: Prophecy. The game is worth checking out if you like action/platformers!
It's a shame to lose any studio, and I hope those affected find work
again soon. (via Joystiq)
Help Syndicate's publisher by buying the game! (via www.ea.com/syndicate)
Syndicate
developer
Starbreeze is asking pirates to reconsider. Embedded in the PC
version of the game is a file. That file is normally in a folder
where the torrent information and the person who cracked the game
gets credit. Within the file is a plea from the developer to the
pirates' sense of decency. Reminding them that “hundreds” of
people worked “for years” on the game and deserve credit (and
their pay from sales), Starbreeze also offers up job opportunities.
I'm sure most folks will ignore the file entirely, or toss it out,
but maybe a few will realize the error of their ways and buy the
game. (via Game Informer)
GAME is in trouble (via www.pspworld.com)
British
video game shop, GAME (and Gamestation), has been hard hit lately.
Reports surfaced last week that the UK giant would not be stocking
Ubisoft titles for the Vita until issues were resolved with
creditors. Now come more damaging reports that the company will not have Mass Effect 3
in stock, nor will it carry EA games going forward. The loss of Mass
Effect 3
will not be pretty. This is on the heels of Nintendo not sending copies of The
Last Story,
Mario Party 9
and the 3DS Tekken
title to
GAME stores, already reeling from the loss of Ubisoft support. The
company seems to be caught in a spiral where new product cannot be
stocked, so sales will fall leading to more monetary issues, which
lead right around to not being able to stock new games. Eurogamer
has an excellent piece up on what this could mean for the gaming
community in the UK. For those in the United States, this may seem like a problem that
couldn't happen here, but imagine if GameStop went under. That's the
equivalent. Hopefully things will get resolved without GAME going
out of business. (via Edge)
thatgamecompany's Journey
The
PSN exclusive Journey
by thatgamecompany has a glorious score. Thanks to the Penny Arcade
Report, you can hear how Austin Wintory wrote a song that inspired
Journey.
Since the game has no explicit storytelling, music is the strongest
way to stir emotions. The game is garnering rave reviews thus far. It's out “next week” for PS Plus members, and 13 March for
others.
(via
Penny Arcade Report)
This man is a mad genius (via metalgear.wikia.com)
Hideo
Kojima, creator of Metal
Gear Solid,
started showing off his new game engine entitled the Fox Engine.
It's certainly pretty and I can't wait to see what developers do with
it. (via Game Informer)
The ever charming Aris Bakhtanians (via www.shoryuken.com)
Giant
Bomb has exposed a problem in Cross Assault, the Capcom lead reality
show promoting Street
Fighter X Tekken.
The captain of Team Tekken, Aris Bakhtanians, led a protracted and
frankly creepy discussion that centered on his only female teammate,
Miranda “Super_Yan” Pakozdi. Bakhtanians did such delightful
things like comment on Pakozdi's bra size, her lack of a skirt, told
her (and followed through) that he would smell her and used a webcam
to film her feet, thighs and breasts. This is all bad enough, but to
go a step further, in a discussion with Twitch.tv founder Jared Rea
on the sexist nature of fighting game trash talk, Bakhtanians
actually said it was “unethical” to force the community to cleanup it's language/act (see the link in the title for a transcript). The matter has garnered a lot of attention from the gaming world
at large. Destructoid's Jim Sterling talked about the response of the fighting game community, and how some are actually blaming
Pakozdi
. Even the thread about the show on Shoryuken, a fighting game
centered website, seems to be split between “Yeah, he's a creep”
and “So what? Don't like the heat, stay out of the fire” type of
responses. Members of the fighting game community responded with opinion
pieces of their own, including one that states, in effect, “Aris
does not represent us at all.” Eurogamer has an op-ed that really drives the point home: we need
to stop allowing this and start to clean up our interactions on all
fronts, not just fighting games. Personally, among friends who know it's all in jest, this type of
behavior is fine (in a “privacy of your own home” way). But in
tournaments, shows and even day-to-day online interactions with
strangers this sort of behavior needs to be toned down. I hope that
people take a moment to examine their language and keep the offensive
stuff to a minimum. We all love to game, and playing together can be
a joy. Let's keep it that way. (via Giant Bomb)
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