Space Chem
PC (Steam)
Publisher:
Zachtronics Industries
Developer:
Zachtronics Industries
Release Date: 2
March 2011
Every now and then,
an Indie title comes along that does nothing by the books and isn't
afraid to be a niche title. Last year saw the release of a title
like that: Space Chem. Games like this are so much more than
the description as a “Casual, Indie” title with “Over fifty
mind-bending puzzles” as Steam has it. Some folks would see the
“Casual” bit and keep on walking. Or, they might be intrigued by
it and think, “Yeah, I like Bejeweled!” Both options
would be mistakes. This game is like nothing you've ever played.
And it is strangely and awesomely addictive for it.
Making water: so simple |
Take a relatively
simple chemical: NaCl, our common salt. To make it in the game, the
two must be bonded twice. So, as the alpha path takes the Na and
begins to move about, beta path must grab the Cl. Then, they must
pass through bonding nodes at the same time. Once done, one path
must let go lest the bond be broken and the other must deliver the
finished piece to the exit. After dropping the finished NaCl piece
appropriately, a “Pick Up” node must be in place so that the
product is released to the transports. Now the paths should work
back to their starting points and the cycle can begin again. Nothing
too strenuous, right?
Building up and breaking down molecular bonds are keys to this game |
Well, that's where
the game throws curves at you. The starting points are set, as are
the appearance points of the elements. Since each panel can only
contain one command, you have keep pathing in mind. It might seem
silly to send one piece out of the way for a bit and then loop
around, but if it avoids collisions and allows for the “Grab” and
“Drop” commands to be placed for both sides effectively, all the
better. While the board seems large, it quickly fills up even on the
simpler puzzles and some seriously lateral thinking may be required.
Even early puzzles will require the use of the “Pause” nodes, all
of the “Grab/Drop” variants, “Sync” nodes (which means one
piece waits for the other to reach a matching “Sync” node before
continuing), and a lot pathing that seems to wind all over.
The game keeps
tally of how may times you fail and how streamlined you keep the
operation. Scores are awarded accordingly and players are compared
to each other. Some stages require players to meet energy demands by
keeping the operation as simple as possible. Others require a
reactor to make one set of chemicals that are bonded in another
reactor to even greater chemical compounds. It's difficult enough
when you are working with one element, but an already bonded
chemical? Well, then you are taking into consideration size and
potentially hitting the walls if you are not careful. It gets very
complex very quickly, but that is part of the charm. Engineering
minded people will fall in love with this game, and will later hate
how it will dominate their free time.
Bonding gets hectic rather fast |
I have only played
the demo (a rather meaty one at that), but this is one game I have to recommend. I was frustrated
often, rage quit more than a few times, and yet I always came back.
Like any good puzzler, when the answer comes you feel rewarded for solving it. Space Chem is not an easy game. Things are simple
in the tutorial, but as soon as you leave the confines of those
levels, the game does not hold your hand. Levels are challenging,
infuriating, and sometimes downright mean. I lost track of how many
times I wiped a reactor clean to start fresh because I could not
figure out where I had gone wrong. I would fume, leave the computer,
and rage. But, strangely, I kept thinking about the game. I kept
coming back to the puzzle that frustrated me, and I kept running
simulations in my head. Eventually, I would have that “Eureka!”
moment and I would be back in the game trying my idea. When that
failed, I was always galvanized to keep trying, convinced I was on to
something.
Sometimes you have to build to destroy |
I cannot recommend
this game to everyone. If puzzlers are your “thing” and you did
not dread chemistry class in high school, then by all means drop the
$10 for this gem. Included in the full game is a weekly challenge lab and the DLC to keep the fun going. You get a ton of content for your money with this game. If you are not a fan of frustrating puzzles, I
suggest you ignore this title. Those middle ground folk, like
myself, should give this game an honest try. It is infuriating,
hard, and unforgiving; but I certainly had my fun with it. I will be
buying the full release and slowly working my way through the game
because it is a rewarding experience. It's a “thinking person's”
puzzler for sure. What Zachtronics Industries has done is create an
interesting and unique take on the puzzle genre, and for that alone
we should be thankful.
Score:
7 out of 10
Bottom line:
This is one puzzler that will break you, but it is worth the struggle
Check it out if
you like: Puzzlers, chemistry,
engineering
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