If you haven't watched the fantastic fan-made Fallout: Nuka Break
yet, do so! It has the right blend of humor, seriousness, and
mad-cap fun of the games. To that end, it's pretty cool that some of
the developers will be joining the production. If the Kickstarter
for Nuka Break makes double the goal, lead programmer for the
original Fallout Tim Cain and Fallout: New Vegas senior
designer Chris Avellone will join the crew and assist in production.
I hope that this happens! (via Game Informer)
The first episode
Soon to be your "one stop" electronics shop |
GameStop continues to expand their repertoire. All stores take
tablets and iOS devices, and some stores sell new and used tablets.
Recently, Steam money was added, too. Now comes the news that
GameStop will sell service plans for phone, but not the actual
phones. This will bring GameStop ever closer to being like a Best
Buy. (via Kotaku)
University of Newcastle |
Further proving that games are more than “children's toys,”
neuroscientists at Newcastle University (in England) are using “next
gen” motion controllers to help stroke victims. The scientists are
helping stroke victims regain muscle and motor control by playing a
game entitled Circus Challenge. The juggling, pie-throwing,
and other mini-games allow the player to improve motor function and
regain muscle control with progressive difficulties. It's great to
see games proving they are more than toys and can actually help
people! (via Joystiq)
Konami faces ligation over this game |
Konami is accused of never intending to repay a $15 million loan.
The money was used to help finance Def Jam: Rapstar and City
National Bank accuses Konami and developer Autumn Games of keeping
all profits instead of repaying the loan. We'll see where this one
goes. (via Joystiq)
Ron Gilbert wants you to explore a cave. You will and you'll like it |
Double Fine and Ron Gilbert had teased a new game coming next year.
Now we know what that game is: The Cave. The 2D side-scroller
will feature multiple characters, multiple endings, and the signature
silliness that Gilbert and Double Fine are known for. In the game,
players choose up to three characters to descend into the cave. Each
one has a special power that will allow players to plumb further
depths. Some paths will be locked off unless certain characters are
present, but any character set can reach the end. Look for this
potentially awesome game next year on PSN, XBLA, and PC. (via
Joystiq)
These two talk about their battle with Activision |
Since the epic court battle between Activision and Infinity Ward
founders Jason West and Vince Zampella is heating up, a full recap is
necessary. Eurogamer has one side of the issue up in a telling
interview/primer. This battle will be ugly, and a lot of money is at
stake. (via Eurogamer)
Only worth a dollar? Ha! |
The judge presiding over Silicon Knights VS Epic Games over the use
of the Unreal (graphics) Engine has slapped down a key part of SK's
arguments. The company alleges that they lost sales of Too Human
because Epic would not provide trouble-shooting assistance and are
seeking damages. The judge ruled that Too Human is worth $1.
Ouch. (via Kotaku)
Curt Shilling, founder of 38 Studios |
Rhode
Island based 38 Studios and partner Big Huge games are no more. The
company hasn't paid it's staff since 1 May, and now has laid everyone
off. The company's first (and only game), Kingdoms
of Amalur,
had to sell over 3 million copies to break even. The first 90 days saw
the game sell 1.22 million copies.
The entirety of both studios are now seeking jobs. Thankfully, the gaming community has banded together to help the hundreds of
now-laidoff employees find work. Heads are going to roll in the Rhode Island government over the
loan to the company, too. This situation is far from solved. But, maybe the MMO Copernicus will still happen. (via
Game Informer and Joystiq)
In game ad seen in Ghost Recon: Advanced Warfighter 2 |
Advertising
is a way of life. Gamers have seen in-game ads for real world
products before, but things have gotten worse. Games like Ghost Recon: Advanced Warfighter have
ads generated by users search engines (on PC) are one thing. What
Sony patented is quite another. Sony filed a patent for advertising
that actually interrupts gameplay. The game would slow, the ad would
run, and then the game would resume. A bloody commercial break while
gaming. Yay! Thankfully, a filed patent does not mean it's
something that is going to happen. At least, I hope not.
Sony...don't do this. (via Joystiq)
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