Sanctum
PC (Steam Version)
Publisher: Coffee
Stain Studios
Developer: Coffee
Stain Studios
Release Date: 15
April 2011
Tower
defense games are an old genre, but one that's seen a resurgence of
late. Thanks to simple controls and ideas, nearly anyone can pick up
and play one of these games. As such, the field is getting crowded
and titles have to do a bit more to stand out from the pack. One way
of doing just that is mash up two game styles and make a new one.
Sanctum mixes up the
tower defense with FPS action. But, is it a solid mix?
Protect your home from
alien invaders
Sanctum
starts out predictably enough. You are in charge of keeping the
nasty beasties away from a glowing core. The core has hit points
that go down with each enemy that gets to it. To stop them, you have
a large grid on which you can construct towers of various
descriptions. You must start each tower with a base, and then you
can add an offensive function to any base. Offensive towers can be
upgraded, augmented, and sold off for more resources. They come in a
variety of flavours, including weak spread shots (great for groups of
small enemies), work-horse Gatling guns, powerful but slow lightning
towers (Nikola Tesla would be proud), and mortar launchers. You have
to choose your tower load-out for every map, so knowing what towers
serve your needs best is crucial. Replaying the stages with a better
knowledge of the coming hordes is fun, and allows you to mix up your
strategy. The enemies have some rudimentary AI that allows them to
change up paths (making tower placement only half the battle), but
they are still tower defense enemies: forward to your core is their
only goal. While the starter waves are easy, the difficulty does
spike occasionally. The waves only start when you are ready, so you
can spend plenty of time plotting the enemy's demise and craftily
placing towers. You also have an encyclopedia that explains each
enemy type (weaknesses and all), and you are informed before each
round what's coming next. When the difficulty shoots up, it can get
frustrating, especially because it seems to do so randomly. It
starts out as a pretty standard tower defense game with some nice
editions to the enemy AI and wave knowledge. So, how does it stand
out?
Help out your towers
with your own firepower
Where
this game carves its own path is with the genre mashing. Sanctum
adds in FPS elements to the mix. Your character has free range on
each map, and three weapons slots to help out. This novel feature
means that your character's load-out can compliment the towers. Need
explosives, but didn't opt to have the mortar tower? No problem if
you brought along the REX rocket launcher! There isn't an ammo
count, but each weapon overheats with use, and requires a lengthy
cool-down if you hit %100 on the heat meter. The basic enemies can
be taken out with towers alone, though you can save resources by
doing some of the work yourself. Where the FPS part really comes in
handy is when the special enemy types appear. Some are only
vulnerable from behind, some have heavy armor that is broken with
enough damage or a head-shot, and others still have a tendency to
cluster and swarm, making a shotgun your best friend. The enemies
cannot hurt you, they only cause you to wobble a bit, so there is no
penalty for charging in head first. Truly, your character is more of
a mobile turret with you in control of the targeting. This part of
the game plays more like Quake: fast, loose and simple. This isn't a
Battlefield or Call
of Duty by any stretch, but it
is fun to mix it up with the enemies instead of waiting for the round
to end.
It is a really pretty
game
While
the offensive towers do most of the work, you can tip the odds in
your favour by building other tower types. Each tower is based
on a simple, cheap base, you can funnel enemies down paths that you
choose. Since you build and face each wave from a First Person
perspective, you have a better appreciation for your strategy (or
lack there of). This perspective makes for slight learning curve
because seeing a tower up close isn't the same as from high above.
You can swap to an overhead view, but not to build. The game has
towers that help you during the FPS sections while not being strictly
offensive. For example, teleporter towers allow you to move about
the map at any time to specific points. This can come in handy if
the enemy wave takes an unexpected detour and you need to rush over
to defend the core yourself. Even the empty bases of towers can
serve as an elevated vantage point to snipe from or launch grenades.
It's in these frantic moments that Sanctum
really sets itself apart from the other entries in the tower defense
genre.
The option to team up with a friend online and save the day together
is inviting. It's not something that will drastically extend the
life of the game, but it's a fun diversion if you're getting bored of
fighting solo.
Shoot that big guy.
Shoot him a lot.
The
graphics are pretty, though the slowdown on my PC was horrendous even
on lower settings. The towers are simple, but you can tell at a
glance what each one does. The enemies are simply designed and have
glowing weak points just in case you are wondering where to shoot
them. Everything has a “futuristic” vibe to it, but the
backgrounds show a wilderness that's untamed. Sanctum
looks very good for what it is and does some neat graphical tricks
like God Beams and rag doll physics. I couldn't take advantage of
those things, though. Slowdown hurt the enjoyment of the moment, and
I had to turn off a lot of settings. My PC isn't a “gaming
power-house” but it's not a cheap box either. With some of the
fancy stuff removed, the game ran much better. It's a shame I
couldn't take full advantage of the game's Unreal-generated graphics
and pretty bloom effects.
Special enemy types
require more than thoughtfully placed towers to down
Sanctum
has a good concept, and it
deserves a look from strategy fans. There is enough depth to keep
you interested, but that depth comes from replays and using your FPS
twitch skills. While some may be able to wile hours away at it,
others will be sated by the taste the demo offers. I know I'll keep
coming back, but only for short stretches at a time. I definitely
recommend this title if you are a fan of the concept, but it's not a
“must buy”.
Most of the mileage you'll get from this title is replaying maps
with different weapon load-outs and tower types, and maybe upping the
difficulty. Also, achievement hunters will enjoy the nearly 90
possible achievements to earn. I don't think that 6s are “bad” by any stretch,
but Sanctum isn't a
home run title either. The initial offering is OK (6 maps and about
5 hours of content), but is fleshed out well with extra maps (that
range from $1 to $2 per map). Honestly, for the price (Steam has it
for $10, or with the soundtrack and 7 DLC maps for $22) it's alright
and the score reflects that. The concept is solid, the game is fun,
but it's just a bit much to ask for such a pretty game that may not
run well on all machines. Keep a look out for this one on the Steam
Holiday Sales. I got it at $5, and at that price, it's well worth
picking up.
Score:
6.5 out of 10
Bottom
Line: A different take on
the tower defense genre that's competent and fun, especially for genre fans
Check
it out if you like:
Plants VS Zombies,
Dungeon Defenders,
Orcs Must Die
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