Uncharted 3: Drake's Deception
PS3
Publisher: Sony
Computer Entertainment
Developer: Naughty
Dog
Release Date: 1
November 2011
How do
you follow up a nearly unanimous Game of the Year winner?
Expectations are through the roof. Do you go bigger? Do you change
it up? Do you leave well enough alone and take baby steps? The
pressure Naughty Dog must have felt after Uncharted: Among Thieves
won multiple Game of the Year honors (amazing
considering it's a PS3 exclusive) must have been nearly crushing.
Two years later, we have our answer. Uncharted 3: Drake's
Deception is here and it doesn't
disappoint.
Nathan Drake sets off
on another adventure in Drake's Deception
Our
thrill ride picks up a few years after the events of AmongThieves.
After the detour to follow Marco Polo, our heroes are back to
unraveling the mysteries of Nathan Drake's supposed ancestor, Sir
Francis Drake. Instead of cursed Incan treasure,
Nate's new adventure is finding a lost city in the Rub' al Khali
desert.
Sir Drake once sought this mythical “Atlantis of the Sands” and
it also caught the eye of another adventurer, T.E. Lawrence (Lawrence of Arabia).
Finishing the quest started by these two great explorers, Nate and
the team race against a sinister occult society headed by Katherine
Marlowe and her right-hand-man Talbot. As Nate says, “Drake had
half the clues. Lawrence had half the clues. We have both and Marlowe
has nothing.” The heroes race the villains around the globe and
get into more tight spaces than should be allowed. Not only is it a
great adventure, but it's also a human story: one filled with pride,
loyalty and devotion to a cause as central themes. To say nearly
anything would be to spoil some of the biggest and best moments in
video gaming this year. Sufficient to say, this game has some of the
most amazing set-pieces ever played. It is a taut and thrilling ride
throughout and is one of the best adventure stories I've ever played.
My jaw hit the floor more times than I can count and this was the
first time in a long while that I had to shout in excitement while
playing. This game has some moments that just require you to voice
your exclamation.
Fighting in a burning
building? Just another day for Nathan Drake!
The
top notch animations return, and with added effects. The opening
bar-room brawl showcases some of these new motions well. Nate's
fight in the loo feels more epic when you watch Nate slowly push
himself up off the floor. The unsteady hands on the stall, the
stumble forward and the winded, shambling walk out after victory
really sell Nate as a hero, but not an invincible one. The world
also got an upgrade as now Nate can kick debris about, push through
crowds politely (or shove them out of the way when at a run). While
everything is bigger, that doesn't necessarily mean better. Gun
fights make characters wince realistically when shots land nearby and
even stumbles or lurches from explosions cause everyone to fall
realistically. Therein lies one problem. While cinematic, sometimes
control seems sacrificed. A great example is running down a sloped
roof: sure, it makes sense that Nate has his legs bowed and arms
splayed out for balance, but when I cannot steer him to a precision
jump and have to restart at the last (admittedly liberally placed)
checkpoint, we have a problem. The set-pieces are great and really
sell the “pulp action” vibe the entire series is known for, but
it also seems like you are funneled a bit more than necessary. A few
times I died because I didn't drop to the ground where I was
“supposed” to, even though the fall distance was the same. Other
times, it seemed like I should have been able to go a certain
direction, but not allowed to for whatever reason. There are a few
too many “run toward the screen to escape rapidly approaching
death” moments, too. I know that sounds like a lot, but this is
really picking at nits. The game is amazingly well done, but there
are a few frustrating instant deaths that seemed preventable with
more precise controls.
These two are great
villains, and also colossal jerks
The
gameplay has been upgraded a bit, too. The melee system received a
massive overhaul, and it's much better for it. It's not a fighting
game by any stretch, but now fisticuffs are more than mashing Square
and occasionally hitting Triangle to counter. Nate now has access to
grabs, counters while being grabbed and context-sensitive finishers.
It's rather satisfying to hit a thug with a frozen fish or a beer
bottle to finish them off. The melee upgrade also allowed Naughty
Dog to introduce a new enemy type: the Brute. Brutes rush in and
disarm Nate swiftly. You then get to reenact the fight from Indiana
Jones and the Raiders of the Lost Ark
(you know, the one against the big, shirtless Nazi on the runway?).
These fights are fun, and the counter system and grappling add to the
tension. Beating one of these hulking jerks down feels great and the
two fisted smash that leaves Nate winded at the end just adds to the
epic feel. The refined gun play from Among Thieves
returns and still feels as tight and fluid as possible. Drake's
Deception has the best overall
control and feeling of the series, and that makes the little
irritations stand out a bit more.
One of the main themes
from the game
The music, again,
is unobtrusive and fitting, but nothing spectacular. The various
tension raising songs do their job without standing out. I did enjoy
how each game in the series has improved musically. It seems that
each iteration has better, more focused music. However, at the end
of my second playthrough, I still couldn't really comment on the
music. It's there, and it's not bad, but I don't recall it being a
strong point compared to the stellar narrative, voice acting and
set-piece moments.
Charlie Cutter, one of
the best new cast additions
The
cast from Uncharted 2: Among Thieves
returns, with Nolan North (Nate), Emily Rose (Elena Fisher), Richard
McGonagle (Victor “Sully” Sullivan) and Claudia Black (Chloe
Frazer) all reprising their roles. They are joined by some fantastic
new-comers and one of the best villains in a while. The Uncharted
series has always had great characters, and the writing is still in a
class all its own. New villainess Katherine Marlowe (played with
dripping menace by Rosalind Ayres)
is easily the best evil character in the series. Her introduction is
akin to watching a viper uncoil: it's horrifying and elegant all at
once. Her barely controlled malice and hatred of Nate comes through
in their banter and they share one scene that could be one of the
best written in games (I won't say which for spoilers' sake, but
you'll know it). Marlowe is helped by her trusty lieutenant Talbot
(played by Robin Atkins Downes,
who also played the villain Navarro in Drake's
Fortune).
Talbot is a match for Nate in every way: they are both young,
determined, fit adventurers and their rivalry makes for some amazing
fights and chases. New bit players, which has always been a strong
suit in the series, debut to much success. Charlie Cutter (played by
Graham McTavish)
is a new favorite of mine. He is a great addition to the cast, just
like Black's Chloe, and I hope he's about in future installments of
the series. Everyone has upped their game for this outing. Each
line is delivered in perfect tone, and the ambient chatter between
the heroes and villains is the best to date. I love hearing a winded
Nate say, “Wow...that was close,” after a grenade goes off
nearby. To say that Drake's
Deception
is the best written of the series would be an understatement. Amy
Hennig once again crafts a smart, well written adventure that hooks
you early and never lets go. The motivations and relationships
between the characters are all deepened, though I would have loved to
see more of Chloe. Nate and Sully get a bit of their history
explained and it makes their partnership more understandable. I also
loved that Elena and Nate's rocky relationship is shown more light.
I was pleased that their relationship was more fleshed out, and that
it didn't fall into any typical “action movie” cliches. That
said, I felt a wee bit disappointed by the ending. It's not a deal
breaker by any stretch, but I felt that something more could have
been said to make it all tie up better.
Marlowe
has our heroes in bad shape
Multiplayer makes a
return as well. This time the modes are better, as are the maps.
Classic maps return with face-lifts and the new maps all feel well
thought out. I love the new match types (three team death match is
amazing) and the new matchmaking. I have yet to encounter any sort
of trouble while online. On top of that, the mechanics of the game
translate well into death matches. Melee is significantly different
than the main game, but the guns all feel the same. Progression is
handled well, with rewards handed out nearly every level. The
progression tree does a good job of handing out both competitive and
cooperative bonuses equally, though I would have loved to have the
pistols update more often (your first upgrade is at level 10, the
next at level 23). Naughty Dog has done a good job of expanding the
capable multiplayer found in Among Thieves into something
worth playing. I've been having fun with it, and I continue to come
back to it (which isn't something I normally do). The rabid, devoted
fanbase of the original are appeased, and newcomers will find that it
isn't a “throw away” mode.
Our heroes: Sully,
Elena and Nate
Let's get down to
brass tacks. This game is amazing. It's another superb entry in an
amazing series. It is another show piece for the PS3 and for Naughty
Dog. While there are more issues this time around than in Among
Thieves, they do not detract from the game significantly. This
is another game that nearly everyone can enjoy and should own. I
debated long and hard on how to score this. I didn't want to get
into the quibbling scores that offer half and quarter points on
games. It's not perfect like its predecessor, so a 10 is out. But
giving this game a 9 would have been tragic (the game is that
good). It does so much right, and does it with such style that
marking off a full point seems a little silly. So, I am left with
using a system of decimals to denote that this game is wonderful on
all fronts, and fully deserves to be mentioned in the same breath as
its prequels, but falls just shy of Among Thieves. Go
out and buy this game if you have a PS3. If you don't: go buy a PS3
then get Drake's Deception and enjoy some of the best
adventure gaming ever offered.
Score:
9.75 out of 10
Bottom Line:
Another amazing adventure that deserves to be in everyone's game
collection
Check it out if
you like: Indiana
Jones, action movies,
tight stories, action/adventure games, games (period)
Game of the
Year – 2011 Contender
No comments:
Post a Comment