Mass Effect 3
PC,
Xbox 360, PS3 (reviewed)
Publisher:
EA
Developer:
Bioware
Release
Date: 6 March 2012
The
end has come for my Commander Shepard. She has fought long and hard
for both the Human Alliance and the galaxy at large to slow the
assault of the Reapers. She has made friends, changed lives, and
above all made choices that have all come their conclusions. All but
one. And that choice stands before her, with all the glorious
journey behind her only one thing remains. She does what she always
has done, what is going to save the most lives at the cost she can
justify. She makes her choice, and the tale of my Shepard comes to a
close. And what a glorious journey it has been.
Shepard and Reapers reach their final battle |
And
that's one thing that Mass Effect 3
does wonderfully. Choices made have consequences that you must now
work through. And new choices come along that will leave you slack
jawed in awe, anger, and even profound sadness. The great thing
about all of the choices is that every player has a different Shepard
by the end. Some may take the role of White Knight to the Galaxy (as
my female Shepard did) and do what is right at any cost. Others may
take a darker, cynical role in the galaxy and do things for personal
gain or pleasure. They may bully allies or threaten people to get
what they want instead of bartering and helping. Some still make
take a path somewhere in between. What is offered is a story. And
you get to direct much of how that story plays out. At the end of it
all, I felt that my
story had been told and I felt ownership over the state of the
galaxy. Bioware has crafted an amazing work of sci-fi, and the
feeling of controlling that story makes it all the stronger.
New squad-mate James is kinda a meat head, but he means well |
When
you are not in dialog with others, you are in a third-person shooting
gallery. While the second game focused on creating a more polished
action experience, it was still stilted. Mass Effect 3
does a good job of making firefights dynamic. Arenas do not always
seem to be littered with chest-high pieces of debris, or have large
arenas perfect for a frantic fight. New additions like multi-tiered
areas and high ground help the fights feel more natural. Shepard can
now climb ladders, too. A simple addition, but one that makes the
world seem more real. And what a world it is! This game is gorgeous
all around. Great smoke effects, wondrous colors, and sharp detail
are everywhere you look. One major mission sees you fighting on a
moon as the planet behind burns. Seeing this world being destroyed
is one thing, but watching the aerial fight happening on the moon
while you defend the grounds is something spectacular.
Movement
along the battlefield is as good as ever, but overall feels ordinary.
While cover is plentiful, the cover system seems a bit lacking. I
consistently ran into issues where I could not get into cover, or I
would immediately leave it just by nudging the stick. The melee
system, while still rudimentary, has received a solid upgrade. By
holding the button down, Shepard will charge up a melee attack that
does much more damage. The new melee kills from cover are a welcome
addition, too.
Tali, Garrus and Shepard: Friends and allies through all three games |
Enemies
are smart and will flank, flush, and crush you if you are not
careful. In most battles, enemies will rush to advantageous
positions and begin to work their way toward you. Some troops throw
smoke grenades that disable targeting and allow enemies to move up
easily. Others have large shields that absorb bullets and powers.
While you focus on flanking the shielded ones, others have flanked
you and created chaos. Brute enemies (larger foes that take combined
efforts to drop) are common, and each has their own preferred
strategies to best. Human enemies are tough opponents, even on
Normal difficulty.
The
non-human foes are tougher, too. Husks still rush in with reckless
abandon, but newer Reaper units have firearms, grenades, and even
biotic (read: magic) powers. Brutes, who remind me of first game
final boss Saren on steroids, rush forward with menacing howls and
crush unsuspecting players. The terrifying howl of the banshee will
have you racing to find the creature and put it down before the
powerful biotic decimates you. Reaper enemies will work together,
but mostly by helping each other. While Husks keep you busy,
Marauders will heal and buff their allies before shooting their
rifles at any exposed bits of your team. Even the stock-standard
Cannibals are a threat if you don't concentrate on fully killing each
one, lest they grab armor off of their fallen comrades and become
armored tanks. Coming through each battle feels like a hard-fought
victory, and the moments of peace are welcome respites.
Brutes are terrifying additions to the enemies |
Since
fights are more strategic, smart use of your squad-mates is a must.
The simple controls have your fellow fighters move into set positions
and use certain powers. This swiftly becomes second nature, and
that's a good thing. Previous entries in the series allowed you to
ignore your partners most of the time. They would be pretty
self-sufficient and helpful. They still are, but with more capable
enemies, you have to be more involved. It is a great feeling to send
a squad-mate forward to draw fire while you and your other partner
unleash hell on the unsuspecting enemies. The teamwork aspect
becomes crucial when Brutes enter the field, as all hands on deck
must focus on the big threat before people start dying. Everything
about the combat has been streamlined and feels very good overall.
Bioware
has done much to make the daunting, but oh-so-rich universe of Mass
Effect accessible. For the
final entry in the trilogy, the fine folks from Vancouver have given
players the option of how to play. For those that want the dialog,
but combat is too daunting, there is a mode where combat is winnable
as long as you try. On the opposite end of the spectrum, some
players may not care to make the choices the game offers and prefer
to get into the action. For them, a mode makes combat the focus and
story plays out as cut-scenes where choices are made for the player.
To me, that seems a silly way to play, as the series has always been
about the story, but it's a nice option for newcomers to get
acquainted with the universe.
It's great when old friends drop by, especially Mordin. He's still amazing! |
Where
Bioware stumbles a bit again is with the RPG elements. The first
game had too much loot, and a horrid management system. The second
game took that too far the other way and offered little in the way of
weapon customization. Now, a balance has been struck but the game
still relies too heavily on action and set-piece battles. Shepard
can use any weapon class and carry them all for a cost. That cost is
power cool-down time. So, for Soldiers, that's not too much of a
problem, but for tech using Engineers or biotic heavy Vanguards,
lighter load-outs are preferred. Weapons are found often, along with
mods that alter everything from weight to armor penetration. Finding
the right combination to suit your playstyle is easy and fun.
Powers
have received the biggest and best upgrade. Powers evolve along a
set route until you reach Level 4. Starting there, powers have two
upgrades per level. Players must chose one or the other to continue
evolving the power. These choices usually fall into the “more
damage” or “help the team” categories. What's great is that
players can evolve their powers and their party's powers to create a
synergy. Sure, my Shepard shared the same class as Tali (my favorite
character), but we evolved our similar powers differently. While
Tali's focused on damage, mine focused on helping the team with
damage bonuses. Thus, we were nearly unstoppable against synthetic
enemies. The new power system is wonderful and easily the best
upgrade Bioware did under the hood.
Team work is what gets things done! |
A
complaint from Mass Effect 2
was how tedious the exploration for minerals was. The new system has
you ping and if something of interest (a lost tactical team, a ship,
artefacts) is there, you will receive a notice. Too many pings in
hostile systems will send the Reapers after you. As tedious as the
previous game's system was, it wasn't as frustrating or annoying as
this. Once the Reapers are after you, they will reappear until you
complete a quest. So some systems will be hostile for a long while
if you are out collecting side-quest items (usually artefacts) and
waiting to do the next story mission. This system just isn't any fun
at all.
An
odd, but welcome addition to the franchise is multiplayer. Here,
Bioware has done what Naughty Dog did with Uncharted:
added a fun, engrossing mode that has no bearing on the single player
experience. In multiplayer, players take on the role of a soldier in
the war. All six classes are offered, and players can actually help
themselves in the single-player game by “promoting” a maxed out
character. The promotion means that the character becomes an “asset”
for the final battle and helps in preparations. Each class initially
offers only Humans, but other races are available from loot chests
bought between matches with in-game or real world currency. The
chests also contain weapons, mods, and bonus items (like Medi-gel or
rockets). Each character has three abilities, and some are racially
locked. For example, the Engineer class has an Engineering Bot for
the Humans, but the Quarian Engineer has a Sentry Turret. These
abilities are leveled up the same as in single-player and players can
chose to help the group or themselves with the upgrades.
Multiplayer features all the favorite races working together |
Multiplayer
consists only of a Horde Mode. Here, squads of four face off against
10 increasingly difficult waves of enemies (Cerberus, Reaper, or
Geth). Sprinkled throughout the waves are challenge missions where
players may have to eliminate specific enemies in a time limit, hold
a point for a bit, or even activate items in sequence to proceed.
After the 10th
wave is finished, players have to survive as the enemy throws
everything at them as they wait for the evacuation shuttle. Since
the multiplayer isn't competitive, most matches I played were fun
because teams survive longer and collect better rewards. Very rarely
did a “lone wolf” ruin things for the team. That said, EA's
servers are still bad over a month after release. I lost connection
countless times, and if you do so, you lose whatever you may have
earned that match. Hopefully stability will be addressed in coming
patches associated with new maps.
Your team is the most important part. Without friends, you don't stand a chance |
Mass Effect 3
is a triumph of story. It successfully brings Shepard's story to an
end. I loved seeing all the threads tied up neatly. Bioware did
great in bringing back characters and cameos that made sense and
brought closure: from former teammates to NPCs. Everything from
reading a paper and seeing the death of a friend to talking to
anxious parents for the third time just brought everything around
nicely. The only complaint I have on the story is the last 10
minutes of it. I won't spoil, but if the game ended 10 minutes
prior, I would have been happier. Some system changes are either a
wash or are boring. Also, some technical glitches caused a few
issues. These were minor, like a body turned the wrong way, or a
character not loading for the cutscene, but they ruined immersion.
Also, for the 360 players, you will have to swap discs A LOT (like 5+
over the course of the game). Overall, this game is amazing and I
cannot recommend the series enough. The Mass Effect
series is one of the best sci-fi games ever created, and Mass
Effect 3 does the series right.
A few more tweaks, and it could have been perfect. Do yourself a
favor: play Mass Effect 3!
Score:
9 out of 10
Bottom
Line:
A brilliant end to a massive trilogy with great additions, but an
ending that stumbles
Check
it out if you like:
Western RPGs, third-person shooters, sci-fi, Star
Trek,
Star Wars,
immersive games
Game
of the Year Contender 2012
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